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201. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Ravcharas wrote: "Restrained" makes them sound worse than meta 0. The entire new naming system is a complete failure in my eyes. I simply don't get why we need to dumb down the manes into a set of four names for everything. The argument is...
- by Spugg Galdon - at 2015.01.02 12:17:50
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202. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
A superb use of a CBC is as a cheap on grid booster for small gang roams. I do it a lot and you do notice the difference. If you shove a 15% warp speed implant into your head you warp at almost the same speed as cruisers. You can also rig a CBC to...
- by Spugg Galdon - at 2015.01.02 11:43:26
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203. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: DR BiCarbonate wrote: Hey rise, like the changes mostly, Guess eve is gonna change to Curse + ishtar online. Speaking of the ishtar, the last "nerf" (lol) you did months ago didnt do ****. you mentioned it might be to e...
- by Spugg Galdon - at 2015.01.01 09:05:54
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204. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Why you keep calling those hulls: recon? They have nothing to do with a recon job. They are support vessels. Spugg Galdon wrote: Attack Recon: - Solo / Ambush EWAR Platform (Immune from D-Scan) - Strong EWAR - Strong D...
- by Spugg Galdon - at 2014.12.31 12:37:26
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205. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
[quote CCP Rise] We had a few big goals with Recons: GÇó Give Combat Recons something to make them stand out as a unique and interesting set of ships GÇó Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal duri...
- by Spugg Galdon - at 2014.12.31 11:22:04
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206. How to make missiles interesting, Mechanically speaking - in Player Features and Ideas Discussion [original thread]
The missiles are currently designed with the idea of gameplay above anything else. Your idea is interesting but complex and ruins the whole sig rad vs exp rad and target speed vs exp velocity concept which is actually a good design for the game (...
- by Spugg Galdon - at 2014.12.31 07:58:23
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207. Can We Fix The T3 Logistics Subsystems? - in Player Features and Ideas Discussion [original thread]
Personally. I feel that all remote armour reppers and shield transfers and energy transfers should get their base range doubled and all range bonuses on ships should be halved. This would fix issues on a few things including the Nestor and T3 log...
- by Spugg Galdon - at 2014.12.31 07:44:49
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208. 1200mm Artillery cannons - in Player Features and Ideas Discussion [original thread]
All of this is moot really as module tiercide is underway. I expect weapons (as they impact gameplay so much) will receive a full tiercide pass in about 12 months. The current problem with weapon teirage is simply the fact that fitting reqs are ...
- by Spugg Galdon - at 2014.12.29 15:42:34
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209. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Spugg Galdon wrote: Looking forward to setting up some traps in low sec with combat recons. 3 of you in local. Put 3 cheap mining barges in the belt/ice field. Get into your CR's and sit and wait for them to warp to ...
- by Spugg Galdon - at 2014.12.29 13:49:11
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210. Bribing for Standing - in Player Features and Ideas Discussion [original thread]
Mornak wrote: "i'm rich! Now love me you little sh**!". Isn't this essentially capitalism summed up in a single phrase?
- by Spugg Galdon - at 2014.12.29 13:42:09
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211. [IDEA] Empire Faction Standings Fix (Navy Clone Soldiers) - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: We don't need to make a new NPC. Just make the current navy tags used for this instead to keep their value and remove tags from the LP stores instead. There are tags for every faction already which would therefore allow peo...
- by Spugg Galdon - at 2014.12.29 13:38:46
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212. Bribing for Standing - in Player Features and Ideas Discussion [original thread]
I just wish there was a way to repair empire faction standings...... I'll just leave this here
- by Spugg Galdon - at 2014.12.29 13:34:14
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213. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Looking forward to setting up some traps in low sec with combat recons. 3 of you in local. Put 3 cheap mining barges in the belt/ice field. Get into your CR's and sit and wait for them to warp to what looks like a mining fleet.
- by Spugg Galdon - at 2014.12.29 13:29:44
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214. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Spugg Galdon wrote: I can see the argument from all sides here and I do see flaws in Battleships. The Typhoon: Other than torps (and in general the missile system requiring a large redesign) I can't really see anything w...
- by Spugg Galdon - at 2014.12.19 09:53:08
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215. Allow clone jump to same station - in Player Features and Ideas Discussion [original thread]
I don't understand why "Clone Switching" isn't a thing in EvE. Especially with Captains Quarters. Why the hell can't I have a clone vat bay in my CQ so that I can get out of my pod. Walk up to the clone vat bay and switch into a different clone i...
- by Spugg Galdon - at 2014.12.19 08:03:49
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216. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I'm sitting on the fence with the ComRec changes to D-Scan immunity. To me, I thought that the ships would be given more focus to a "role" rather than becoming the same through indirect means. The Force Recons (ForRec's) are the sneaky beaky typ...
- by Spugg Galdon - at 2014.12.19 07:57:31
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217. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
[Lachesis, Solo] Damage Control II 1600mm Reinforced Steel Plates II Armor Explosive Hardener II Warp Scrambler II Federation Navy Stasis Webifier Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Ta...
- by Spugg Galdon - at 2014.12.18 23:36:46
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218. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Tarek Raimo wrote: Mr Floydy wrote: Tarek Raimo wrote: Your spotters see that 50 of them are Ishtars/Tengus/Whatever FOTM + Logi, the other 50 are unaccounted for. Therefore, they could be any of four shiptypes with HAC tanks, dangerous E...
- by Spugg Galdon - at 2014.12.18 23:13:45
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219. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Looking at the Rook...... it's still really a bit of a turd. It doesn't have any real "Combat" feel to it.
- by Spugg Galdon - at 2014.12.18 19:26:23
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220. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I predict Ishtars: Online will become Combat Recons: Online.
- by Spugg Galdon - at 2014.12.18 18:53:27
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